You can buy that mug from many other places, most of which will probably ship faster than Optics Planet, who carry nothing in stock and will make you wait while they order the item from their distributors.
You average casual tablet game is fun for a few hours. But the games that require more time to learn often provide many more hours of play.
And then there are the games like Valkyria Chronicles, which takes about 15 minutes to learn the basics of, and provided probably 40 hours of fun on the first play-through alone.
Fun, but not terribly remarkable. She does seem to be putting the arrows on target, but it's hard to say if that is a bullseye, or just hitting in the vicinity of the target. I would guess the latter.
The most impressive thing is how she manages to grab arrows out of the quiver behind her head, working by touch, and then nock them on the first try. After that, she doesn't even seem to be aiming all that much, nor is she extending her bow arm fully to get power and repeatability. So she's probably not terribly accurate. She also seems to be using a 20 pound bow, which makes it easy to fire, but range would be fairly short, and forget about using it as a weapon.
The prequels weren't horrible. They were uneven, and parts of them were weak. But parts of them were brilliant, and there was brilliant craftsmanship throughout. There were a lot of subtle touches, too, that people don't appreciate, like the slow steady way that Palpatine gathers power and outmaneuvers his enemies. The structure of them is sound and well thought-out. Most of the missteps are on surface details.
Really, what Lucas needs are creative partners who can tell him when he's screwing up, and shore up his weaknesses as a writer and director.
I wondered how it deals with varying water levels. From the vertical streaking on the inside of the bridge walls, I am guessing that when the water level rises, it simply floods the bridge, and then they either pump it out, or it leaves via some kind of drain.
You average casual tablet game is fun for a few hours. But the games that require more time to learn often provide many more hours of play.
And then there are the games like Valkyria Chronicles, which takes about 15 minutes to learn the basics of, and provided probably 40 hours of fun on the first play-through alone.
The most impressive thing is how she manages to grab arrows out of the quiver behind her head, working by touch, and then nock them on the first try. After that, she doesn't even seem to be aiming all that much, nor is she extending her bow arm fully to get power and repeatability. So she's probably not terribly accurate. She also seems to be using a 20 pound bow, which makes it easy to fire, but range would be fairly short, and forget about using it as a weapon.
It does look like fun, though!
Really, what Lucas needs are creative partners who can tell him when he's screwing up, and shore up his weaknesses as a writer and director.
I wondered how it deals with varying water levels. From the vertical streaking on the inside of the bridge walls, I am guessing that when the water level rises, it simply floods the bridge, and then they either pump it out, or it leaves via some kind of drain.
I just suspect that it will taste terrible.