I've played D&D (Basic - Immortal sets), AD&D, and AD&D 2nd ed., and then I discovered VAMPIRE THE MASQUERADE and AMBER DICELESS RPG, and became I role-player!
I say became a role-player, because D&D has always been close to itself solo-wargaming roots. You don't play a character with a personality, relationships, desires and fears, you play a set of combat skills based on dice rolls.
I've dabbled in 3.0, 3.5, and 4th, and though the rules have changed, the core ideal of "Let's committ theft and genocide, so we can level-up", has never changed. The game doesn't encourage character dialogue, emotions or even thinking. And quite frankly, I'm tired of D&D players with their disposable-character attitudes.
I don't care about 5th D&D, because short of it not being D&D, it's still going to be theft & genocide, and not a role-playing game.
I say became a role-player, because D&D has always been close to itself solo-wargaming roots. You don't play a character with a personality, relationships, desires and fears, you play a set of combat skills based on dice rolls.
I've dabbled in 3.0, 3.5, and 4th, and though the rules have changed, the core ideal of "Let's committ theft and genocide, so we can level-up", has never changed. The game doesn't encourage character dialogue, emotions or even thinking. And quite frankly, I'm tired of D&D players with their disposable-character attitudes.
I don't care about 5th D&D, because short of it not being D&D, it's still going to be theft & genocide, and not a role-playing game.