Do not underestimate doors. If you see a door in your favorite game, say, The Witcher 3 or Breath of the Wild, know that developers had a hard time coding that piece of wood you love to enter and exit from. Regardless of what game it is, developers have admitted that one of the most difficult aspects of a game to get right are doors. Watch Vox’s video on the topic to learn about the process (and the struggle) of making doors work properly in games.
Newest 1 Comment
Trust me I never underestimate doors. During Hurricane Ida, we lost a door at Big Lots.
Abusive comment hidden.
(Show it anyway.)