The arrival of the new console generation means that some recently-released games on the predecessor of these new consoles should be playable on the newly-released consoles. When it comes to backwards compatibility, some games will simply load fast with no change to its graphics (to fully make use of the new console’s better processing power), while other games will actually take advantage of the new hardware and optimize the entire game, bringing a better experience to the players.The 2018 edition of God Of War, initially released for the PS4, is a good example of a game that took advantage of the prowess of the PS5, as Roland Moore-Coyler details:
the new PS5 update for God of War changes that. While you can’t get a native 4K resolution image, you do get checkerboard 4K running at what felt like a locked 60 fps.
It’s properly glorious; a serious game-changer. All of the stunning details that Santa Monica Studio put into the environments, characters and textures of God of War were sharp and clear.
Navigating the world, as well as burying the Leviathan axe deep into the torso of a draugr, feels wonderful at 60 fps. Sure, it’s not quite the 120 fps gaming that the PS5 can provide in some games. But it’s a huge step up from the base PS4 experience.
In fact, I’d argue that if I hadn't played God of War before, I’d actually wait to play it on Sony’s new hardware, even though finding where to buy the PS5 is a deeply frustrating pursuit. And yes, I’m fully aware that I've previously declared you don’t need a PS5 or Xbox Series X yet.
image via Tom's Guide