The State of Computer Face Graphics

The man in this video is not real. He never existed. He is completely computer-generated by Snappers Mocaps. The designer can control him completely with a mouse: his expression, his gaze, and his lip movements.

(YouTube link)

The features of this software are listed at the YouTube page, including, "Compatible with all game engines and animation packages." Soon, video games will look this real, and you know humans in movies will follow quickly. If he stood still, or even moved without the cursor in a way that didn't indicate it was a demonstration, it would take you a while to realize who he is. But as soon as that realization sinks in, you enter the uncanny valley. -via Digg


MAN this is cool... I sculpt and rig models and maya. I would love to see a full breakdown or conference on how the tool works and how it can be implemented for creators. This demo is neat but obscures how anything works.
Abusive comment hidden. (Show it anyway.)
Login to comment.
Click here to access all of this post's 2 comments
Email This Post to a Friend
"The State of Computer Face Graphics"

Separate multiple emails with a comma. Limit 5.

 

Success! Your email has been sent!

close window
X

This website uses cookies.

This website uses cookies to improve user experience. By using this website you consent to all cookies in accordance with our Privacy Policy.

I agree
 
Learn More