The News In Print blog has a neat review of 7 fascinating computer generated works of art:
The first ever exhibition of computer generated art was held at the Howard Wise Gallery in New York, in April 1965. It was entitled “Computer Generated Pictures”, as people agreed that the potentially dehumanising influence of the computer prevented the pieces in the show from being considered ‘art’ in the true sense of the word.
Link - via thrivecore
From the Upcoming ueue, submitted by Arby.
The other problem with computer generated works of art is that the computer doesn't really generate it it is the artist using the computer that does, by either setting the parameters initially, using the tool or choosing aesthetically pleasing output. The computer is a sophisticated paint brush or other tool.
"When we consider art we tend to think that it is only created at the hand of man, but that simply isn’t true … Computers have been creating incredible works of art for years."
you're implying that the computers make the art themselves.
//terribly misleading title.
- David Hockney
The difference... someone doing computer art doesn't need to be talented enough to draw stuff or handle perspective ratio, can focus instead on composition, theme, etc. (Similarly, a writer using a computer don't have to worry about legible handwriting, spacing mistakes, etc.)
I'd say that someone using a computer to create art does indeed have to be talented in traditional arts, know how to draw, handle perspective, understand camera lenses and their functions, etc... You have to understand how to make art no matter what medium is used. You can't simply throw all the rules away, but must know how to use them well.
The computer never generates the exact image you want. The craftsmanship comes from telling the computer what you want to achieve, balancing its simulation versus your vision, and in most cases, lots of tweaking and post render changes. Trust me, it doesn't simply do the work for you.