A Magical Forest in Long Exposure Animation


(Video Link)


Long exposure animation consists of compiling long exposure photographs into an animated form. "Freezelight Magic Forest" is a demonstration of this technique, shot with about 300 individual photographs.

via Gizmodo | Behind the Scenes Video

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Since World of Goo is a digital product, they lose nothing if someone buys it for just a penny (presuming no selling cost involved).

I always wonder if this would work on physical goods, where there is a non-zero cost of goods. It's iffy - but there are some pay-what-you-want restaurants that boost their profits with this scheme.
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Alex, since they went through Paypal, there are costs associated with collecting the money -- I think they said they lost money for any donation less than 30 cents.
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i had pirated it on my wii so i took the opportunity to give them a little money. i can't afford $20 for a casual game i played for a couple hours but $5 seemed justified
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Well thanks to this post I've bought the game for $0.50 and that's $0.50 more than they would have had because I would never have got it otherwise...Plus it's a really cool game, well happy!

Yes...I am cheap.
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How long before the game becomes boring do you realize you've paid 20 bucks for pixels. I paid out ten bucks for another physics game which was very challenging, but after about a week my brain was tired and I had built a solution for every level. I haven't used it since. I can only hope these games can inspire future architects and inventors.
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You could say the same thing about any medium pwscott... how long before a book becomes boring do you realize you've paid 20 bucks for a stack of paper with small symbols printed on it?
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Radiohead tried this a few years ago, except they did this at the time when the album came out and not a year after release. The wiki page goes back and forth between album sales being very successful and mediocre...so I am not really sure how that one turned out.
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I think I'll toss them $5 myself for their year old independently developed game just to support them, and have it on my computer should I ever have the desire to play it. This business model works well as long as there is no middle man, and unfortunately, Paypal is such a thing and profits could be better had it not been necessary. Like record companies, I would much rather avoid them and put the money directly into the hands of the artists.
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I bought this game when it first was released for $20 then I bought it again at a store for $20. So I spent $40 for the game.

It is a great games especially if you play it on a tablet.

What makes it even better is the lack of DRM.
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