Italian naval architect Giancarlo Zema dreamed big - really big when he designed a part yacht part submarine house called Trilobis 65:
At first glance, the Trilobis looks as if it would be more at home soaring into the sky than plying the waters of atolls, bays and maritime parks. Looking at a computer image of the bow conjures up visions of the flying saucers in 1950s science fiction films. The Trilobis's blueprints, however, reveal a nautical heritage that reaches back to the humble dugout while simultaneously embracing 21st century technologies that include high-strength composites and nonpolluting hydrogen fuels.
I have built a 20 ton submarine yacht back in 1996. I think our two concepts go in a similar direction. Maybe my proyect is the way to make submarine yachting and living more available to a not so high price segment. I really would like to hear your thoughts - maybe we can cooperate
Since World of Goo is a digital product, they lose nothing if someone buys it for just a penny (presuming no selling cost involved).
I always wonder if this would work on physical goods, where there is a non-zero cost of goods. It's iffy - but there are some pay-what-you-want restaurants that boost their profits with this scheme.
Alex, since they went through Paypal, there are costs associated with collecting the money -- I think they said they lost money for any donation less than 30 cents.
i had pirated it on my wii so i took the opportunity to give them a little money. i can't afford $20 for a casual game i played for a couple hours but $5 seemed justified
Well thanks to this post I've bought the game for $0.50 and that's $0.50 more than they would have had because I would never have got it otherwise...Plus it's a really cool game, well happy!
How long before the game becomes boring do you realize you've paid 20 bucks for pixels. I paid out ten bucks for another physics game which was very challenging, but after about a week my brain was tired and I had built a solution for every level. I haven't used it since. I can only hope these games can inspire future architects and inventors.
You could say the same thing about any medium pwscott... how long before a book becomes boring do you realize you've paid 20 bucks for a stack of paper with small symbols printed on it?
Radiohead tried this a few years ago, except they did this at the time when the album came out and not a year after release. The wiki page goes back and forth between album sales being very successful and mediocre...so I am not really sure how that one turned out.
I think I'll toss them $5 myself for their year old independently developed game just to support them, and have it on my computer should I ever have the desire to play it. This business model works well as long as there is no middle man, and unfortunately, Paypal is such a thing and profits could be better had it not been necessary. Like record companies, I would much rather avoid them and put the money directly into the hands of the artists.
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I think our two concepts go in a similar direction. Maybe my proyect is the way to make submarine yachting and living more available to a not so high price segment. I really would like to hear your thoughts - maybe we can cooperate
I always wonder if this would work on physical goods, where there is a non-zero cost of goods. It's iffy - but there are some pay-what-you-want restaurants that boost their profits with this scheme.
I have read through the various links and forums and it is very interesting (if you are into this sort of thing :)
Yes...I am cheap.
It is a great games especially if you play it on a tablet.
What makes it even better is the lack of DRM.